More than 12 years of video game industry experience with work in 10 shipped titles. Experience in environment art, 3D modeling, texturing, and level design for both PC and console games. Strong traditional art background in fine art drawing and oil painting with works published as art prints and book illustrations.

Work Experience

Senior Asset Artist

Zipper Interactive - A Sony Entertainment Studio

December 2004 June 2012 (7 years 6 months)

Modeled and textured environments and props for SOCOM Fireteam Bravo, FTB2, MAG, SOCOM 4, Unit 13

Senior Level Designer/Artist

Amaze Entertainment- Knowonder Studio

March 2002 December 2004 (2 years 10 months)

Environment art, level design, and gameplay design for Harry Potter and the Chamber of Secrets, Brother Bear

Environment Artist

Monolith Productions

December 1999 March 2002 (2 years 4 months)

Environment art for AvP2 and Tron 2

Level Designer/Artist

The Collective

February 1999 December 1999 (11 months)

Environment art, level design, and gameplay for Star Trek DS9, Aeon Flux


California State University, Fullerton

Degree: Bachelor of Arts

Software Knowledge

Proficient in Maya 2010 and Photoshop CS5. Some knowledge of zBrush4 and UnrealEd.