Resume
Summary
More than 12 years of video game industry experience with work in 10 shipped titles. Experience in environment art, 3D modeling, texturing, and level design for both PC and console games. Strong traditional art background in fine art drawing and oil painting with works published as art prints and book illustrations.
Work Experience
Senior Asset Artist
Zipper Interactive - A Sony Entertainment Studio
December 2004 – June 2012 (7 years 6 months)
Modeled and textured environments and props for SOCOM Fireteam Bravo, FTB2, MAG, SOCOM 4, Unit 13
Senior Level Designer/Artist
Amaze Entertainment- Knowonder Studio
March 2002 – December 2004 (2 years 10 months)
Environment art, level design, and gameplay design for Harry Potter and the Chamber of Secrets, Brother Bear
Environment Artist
Monolith Productions
December 1999 – March 2002 (2 years 4 months)
Environment art for AvP2 and Tron 2
Level Designer/Artist
The Collective
February 1999 – December 1999 (11 months)
Environment art, level design, and gameplay for Star Trek DS9, Aeon Flux
Education
California State University, Fullerton
Degree: Bachelor of Arts
Software Knowledge
Proficient in Maya 2010 and Photoshop CS5. Some knowledge of zBrush4 and UnrealEd.